420 research outputs found
Blocking Wythoff Nim
The 2-player impartial game of Wythoff Nim is played on two piles of tokens.
A move consists in removing any number of tokens from precisely one of the
piles or the same number of tokens from both piles. The winner is the player
who removes the last token. We study this game with a blocking maneuver, that
is, for each move, before the next player moves the previous player may declare
at most a predetermined number, , of the options as forbidden.
When the next player has moved, any blocking maneuver is forgotten and does not
have any further impact on the game. We resolve the winning strategy of this
game for and and, supported by computer simulations, state
conjectures of the asymptotic `behavior' of the -positions for the
respective games when .Comment: 14 pages, 1 Figur
2-pile Nim with a Restricted Number of Move-size Imitations
We study a variation of the combinatorial game of 2-pile Nim. Move as in
2-pile Nim but with the following constraint:
Suppose the previous player has just removed say tokens from the
shorter pile (either pile in case they have the same height). If the next
player now removes tokens from the larger pile, then he imitates his
opponent. For a predetermined natural number , by the rules of the game,
neither player is allowed to imitate his opponent on more than
consecutive moves.
We prove that the strategy of this game resembles closely that of a variant
of Wythoff Nim--a variant with a blocking manoeuvre on diagonal
positions. In fact, we show a slightly more general result in which we have
relaxed the notion of what an imitation is.Comment: 18 pages, with an appendix by Peter Hegart
Impartial games emulating one-dimensional cellular automata and undecidability
We study two-player \emph{take-away} games whose outcomes emulate two-state
one-dimensional cellular automata, such as Wolfram's rules 60 and 110. Given an
initial string consisting of a central data pattern and periodic left and right
patterns, the rule 110 cellular automaton was recently proved Turing-complete
by Matthew Cook. Hence, many questions regarding its behavior are
algorithmically undecidable. We show that similar questions are undecidable for
our \emph{rule 110} game.Comment: 22 pages, 11 figure
Restrictions of -Wythoff Nim and -complementary Beatty Sequences
Fix a positive integer . The game of \emph{-Wythoff Nim} (A.S.
Fraenkel, 1982) is a well-known extension of \emph{Wythoff Nim}, a.k.a 'Corner
the Queen'. Its set of -positions may be represented by a pair of increasing
sequences of non-negative integers. It is well-known that these sequences are
so-called \emph{complementary homogeneous}
\emph{Beatty sequences}, that is they satisfy Beatty's theorem. For a
positive integer , we generalize the solution of -Wythoff Nim to a pair
of \emph{-complementary}---each positive integer occurs exactly
times---homogeneous Beatty sequences a = (a_n)_{n\in \M} and b = (b_n)_{n\in
\M}, which, for all , satisfies . By the latter property,
we show that and are unique among \emph{all} pairs of non-decreasing
-complementary sequences. We prove that such pairs can be partitioned into
pairs of complementary Beatty sequences. Our main results are that
\{\{a_n,b_n\}\mid n\in \M\} represents the solution to three new
'-restrictions' of -Wythoff Nim---of which one has a \emph{blocking
maneuver} on the \emph{rook-type} options. C. Kimberling has shown that the
solution of Wythoff Nim satisfies the \emph{complementary equation}
. We generalize this formula to a certain '-complementary
equation' satisfied by our pair and . We also show that one may obtain
our new pair of sequences by three so-called \emph{Minimal EXclusive}
algorithms. We conclude with an Appendix by Aviezri Fraenkel.Comment: 22 pages, 2 figures, Games of No Chance 4, Appendix by Aviezri
Fraenke
The -operator and Invariant Subtraction Games
We study 2-player impartial games, so called \emph{invariant subtraction
games}, of the type, given a set of allowed moves the players take turn in
moving one single piece on a large Chess board towards the position
. Here, invariance means that each allowed move is available
inside the whole board. Then we define a new game, of the old game, by
taking the -positions, except , as moves in the new game. One
such game is \W^\star= (Wythoff Nim), where the moves are defined by
complementary Beatty sequences with irrational moduli. Here we give a
polynomial time algorithm for infinitely many -positions of \W^\star. A
repeated application of turns out to give especially nice properties
for a certain subfamily of the invariant subtraction games, the
\emph{permutation games}, which we introduce here. We also introduce the family
of \emph{ornament games}, whose -positions define complementary Beatty
sequences with rational moduli---hence related to A. S. Fraenkel's `variant'
Rat- and Mouse games---and give closed forms for the moves of such games. We
also prove that (-pile Nim) = -pile Nim.Comment: 30 pages, 5 figure
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